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1. TABLE OF CONTENTS


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1. TABLE OF CONTENTS 1.1
2. AN INTRODUCTION TO UNIX 1.5
2.1 OVERVIEW 1.5
2.2 UNIX 1.6
2.3 THE NETWORK 1.8
2.4 GOOD MANNERS 1.10
3. THE INTERNET 1.11
3.1 NETWORKS 1.11
3.2 NETWORK TYPES 1.14
3.3 NETWORK PROTOCOLS 1.15
3.4 DATA FORMATS 1.18
3.5 PULLING ALL THE PROTOCOLS AND FORMATS TOGETHER WITH BROWSWERS 1.22
3.6 OTHER STUFF 1.22
4. TEACHING WITH THE INTERNET 1.27
4.1 LECTURES 1.31
4.2 ON-LINE NOTES 1.32
4.3 ON-LINE MARKING 1.33
4.4 The Time-Line For My First On-Line Course (Fall 1996) 1.34
5. WWW and HTML 1.37
5.1 Why Bother? 1.37
5.2 Where to Find Netscape 1.37
5.3 How to Get Your Own Home Page 1.37
5.4 How to Create a file 1.38
5.5 Resources 1.40
6. A BASIC INTRODUCTION TO `C' 1.41
6.1 WHY USE `C'? 1.41
6.2 BACKGROUND 1.41
6.3 PROGRAM PARTS 1.41
6.4 HOW A `C' COMPILER WORKS 1.49
6.5 STRUCTURED `C' CODE 1.50
6.6 ARCHITECTURE OF `C' PROGRAMS (TOP-DOWN) 1.51
6.7 CREATING TOP DOWN PROGRAMS 1.52
6.8 HOW THE BEAMCAD PROGRAM WAS DESIGNED 1.53
6.9 PRACTICE PROBLEMS 1.59
7. GUI DESIGN 1.61
7.1 PRACTICE PROBLEMS 1.61
8. AN EXAMPLE - BEAMCAD 1.61
9. PROGRAMMING IN JAVA 1.79
9.1 OVERVIEW 1.79
9.2 THE LANGUAGE 1.79
9.3 OBJECT ORIENTED PROGRAMMING 1.82
9.4 REFERENCES/BIBLIOGRAPHY 1.85
10. DATABASES 1.86
11. MESSAGE PASSING ON NETWORKS 1.87
12. MATHEMATICAL ELEMENTS OF COMPUTER GRAPHICS 1.128
12.1 INTRODUCTION 1.128
12.2 PIXELS 1.128
12.3 LINE DRAWING 1.130
12.4 POLYGON DRAWING 1.133
12.5 SHADED POLYGONS 1.135
12.6 COLORS 1.136
12.7 DITHERING 1.141
12.8 RAY TRACING 1.145
12.9 RADIOSITY 1.154
12.10 ADVANCED GRAPHICS TECHNIQUES 1.154
12.11 REFERENCES 1.155
12.12 PRACTICE PROBLEMS 1.156
13. NEW TOPICS 1.157
13.1 VIRTUAL REALITY 1.157
13.2 MULTIMEDIA 1.157
14. VISIONS SYSTEMS 1.158
14.1 OVERVIEW 1.158
14.2 APPLICATIONS 1.159
14.3 LIGHTING AND SCENE 1.159
14.4 CAMERAS 1.160
14.5 FRAME GRABBER 1.163
14.6 IMAGE PREPROCESSING 1.164
14.7 FILTERING 1.164
14.8 EDGE DETECTION 1.165
14.9 SEGMENTATION 1.166
14.10 RECOGNITION 1.169
14.11 PRACTICE PROBLEMS 1.171
15. SIMULATION 1.176
15.1 MODEL BUILDING 1.177
15.2 ANALYSIS 1.179
15.3 DESIGN OF EXPERIMENTS 1.180
15.4 RUNNING THE SIMULATION 1.183
15.5 DECISION MAKING STRATEGY 1.183
15.6 PLANNING 1.185
15.7 NEURAL NETWORK THEORY 1.200
16. ARTIFICIAL INTELLIGENCE (AI) 1.219
16.1 OVERVIEW 1.219
16.2 EXPERT SYSTEMS 1.220
16.3 FUZZY LOGIC 1.220
16.4 NEURAL NETWORKS 1.221
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