DI:7.1 GENERATION OF CONCEPTS
Ȧã§ãX§ãThis is the typically the hardest part of design.
When talking about invention - this is the `inspiration'
DI:7.1.1 Brain Storming
Basically this method generates a large number of diverse concepts using a group.
4. Start going round the room one at a time, and ask for the ideas. (Don't allow criticism or judgement!) After the idea is given, the paper is placed in the center of the table.
5. This continues until all ideas are exhausted. (Participants should generate new ideas based on what they have heard from others). Encourage participants to suggest ridiculous ideas.
DI:7.1.1.1 - Practice Problems
1. Use brain storming to develop concepts for putting on shoes.
DI:7.1.2 Diagramming
We can break functions down to subfunctions shown as black boxes
Basically we draw functional blocks that show interfaced systems and indicating inputs and outputs of information, energy and materials.
We can start by drawing one main box for a function (e.g., `a pen must draw a consistent line width)
The rules of thumb when creating the main diagrams are,
(as with IDEF) we can break the main function into sub functions. To do this we,
We can then combine the function blocks into a single diagram.
Finally, we convert the diagram to a conceptual design. The functional diagram(s) are used to provide clues, and in many cases they will lead directly to a design.
DI:7.1.2.1 - Practice Problems
1. Considering the example started in the notes,
DI:7.1.3 Patents
Use patents as a source for ideas
Using keywords patents can be searched on-line
A patent is typically made of common parts. The most useful are,